Fast Move
Psywave
Charged Move 1
Superpower
10 Count
Charged Move 2
Foul Play
10 Count
Fast Move
Psywave
Charged Move 1
Superpower
10 Count
Charged Move 2
Foul Play
10 Count
Fast Move
Psywave
Charged Move 1
Superpower
10 Count
Charged Move 2
Foul Play
10 Count
Fast Move
Psywave
Charged Move 1
Foul Play
10 Count
Charged Move 2
Superpower
10 Count
Fast Move
Peck
Charged Move 1
Superpower
5 Count
Charged Move 2
Foul Play
5 Count
Count = How many Fast Moves until the Charged Move is ready